-/*
- Copyright (C) 2024 Rubén Beltrán del Río
+// Copyright (C) 2024 Rubén Beltrán del Río
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program. If not, see https://map.tranquil.systems.
- */
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see https://map.tranquil.systems.
import Patterns
import SwiftUI
var body: some View {
ZStack(alignment: .topLeading) {
PatternView(
- design: .constant(.stitch), pixelSize: 1.0, foregroundColor: .map.stageForeground,
- backgroundColor: .map.stageBackground
+ design: .constant(.stitch), pixelSize: 1.0, foregroundColor: .Map.stageForeground,
+ backgroundColor: .Map.stageBackground
)
.frame(width: w(stages[0]), height: mapSize.height)
PatternView(
- design: .constant(.shingles), pixelSize: 1.0, foregroundColor: .map.stageForeground,
- backgroundColor: .map.stageBackground
+ design: .constant(.shingles), pixelSize: 1.0, foregroundColor: .Map.stageForeground,
+ backgroundColor: .Map.stageBackground
)
.offset(CGSize(width: w(stages[0]), height: 0))
.frame(width: w(stages[1]) - w(stages[0]), height: mapSize.height)
PatternView(
- design: .constant(.shadowGrid), pixelSize: 1.0, foregroundColor: .map.stageForeground,
- backgroundColor: .map.stageBackground
+ design: .constant(.shadowGrid), pixelSize: 1.0, foregroundColor: .Map.stageForeground,
+ backgroundColor: .Map.stageBackground
)
.offset(CGSize(width: w(stages[1]), height: 0))
.frame(width: w(stages[2]) - w(stages[1]), height: mapSize.height)
PatternView(
- design: .constant(.wicker), pixelSize: 1.0, foregroundColor: .map.stageForeground,
- backgroundColor: .map.stageBackground
+ design: .constant(.wicker), pixelSize: 1.0, foregroundColor: .Map.stageForeground,
+ backgroundColor: .Map.stageBackground
)
.offset(CGSize(width: w(stages[2]), height: 0))
.frame(width: mapSize.width - w(stages[2]), height: mapSize.height)
path.move(to: CGPoint(x: w(stages[0]), y: 0))
path.closeSubpath()
}.strokedPath(StrokeStyle(lineWidth: lineWidth / 4, dash: [10.0, 18.0])).stroke(
- Color.map.axisColor)
+ Color.Map.axisColor)
}
}